We're looking for a Principal C++ Engineer to own the factory simulation of our next game. The game is built in Unreal Engine 5, but the simulation will be self-contained and written in raw C++.
Players will place hundreds of thousands of machines, belts, pipes, and more across a large world, and every one of them has to deterministically update on every player's device in a co-op session.
You'll design that simulation module from the ground up as one of the first engineers on a new game team, working closely with the Engineering Team Lead and the Game Design department.
